Tag Archives: wavelength

What is Resolution?

In photography Resolution refers to the ability of an imaging system to capture fine detail from the scene, making it a key determinant of Image Quality.  For instance, with high resolution equipment we might be able to count the number of tiny leaves on a distant tree, while we might not with a lower-res one.  Or the leaves might look sharp with the former and unacceptably mushy with the latter.

We quantify resolution by measuring detail contrast after it has been inevitably smeared by the imaging process.  As detail becomes smaller and closer together in the image, the blurred darker and lighter parts start mixing together until the relative contrast decreases to the point that it disappears, a limit referred to as  diffraction extinction, beyond which all detail is lost and no additional spatial information can be captured from the scene.

Sinusoidal target of increasing frequency to diffraction limit extinction
Increasingly small detail smeared by the imaging process, highly magnified.

The units of resolution are spatial frequencies, the inverse of the size and distance of the detail in question.  Of course at diffraction extinction no visual information is captured, therefore in most cases the criteria for usability are set by larger detail than that – or equivalently at lower frequencies.  Thresholds tend to be application specific and arbitrary.

The type of resolution being measured must also be specified since the term can be applied to different physical quantities: sensor, spatial, temporal, spectral, type of light, medium etc.  In photography we are normally interested in Spatial Resolution from incoherent light traveling in air so that will be the focus here.

Continue reading What is Resolution?

Off Balance

In this article we confirm quantitatively that getting the White Point, hence the White Balance, right is essential to obtaining natural tones out of our captures.  How quickly do colors degrade if the estimated Correlated Color Temperature is off?

Continue reading Off Balance

A Question of Balance

In this article I bring together qualitatively the main concepts discussed in the series and argue that in many (most) cases a  photographer’s job in order to obtain natural looking tones in their work during raw conversion is to get the illuminant and relative white balance right – and to step away from any slider found in menus with the word ‘color’ in them.

Figure 1. DON’T touch them color dials (including Tint)! courtesy of Capture One

If you are an outdoor photographer trying to get balanced greens under an overcast sky – or a portrait photographer after good skin tones – dialing in the appropriate scene, illuminant and white balance puts the camera/converter manufacturer’s color science to work and gets you most of the way there safely.  Of course the judicious photographer always knew to do that – hopefully now with a better appreciation as for why.

Continue reading A Question of Balance

White Point, CCT and Tint

As we have seen in the previous post, knowing the characteristics of light at the scene is critical to be able to determine the color transform that will allow captured raw data to be naturally displayed from an output color space like ubiquitous sRGB.

White Point

The light source Spectral Power Distribution (SPD) corresponds to a unique White Point, namely a set of coordinates in the XYZ color space, obtained by multiplying wavelength-by-wavelength its SPD (the blue curve below) by the Color Matching Functions of a Standard Observer (\hat{x},\hat{y},\hat{z})

Figure 1.  Spectral Power Distribution of Standard Daylight Illuminant D5300 with a Correlated Color Temperature of  5300 deg. K; and CIE (2012) 2-deg XYZ “physiologically relevant” Color Matching Functions from cvrl.org.

Adding (integrating) the three resulting curves up we get three values that represent the illuminant’s coordinates in the XYZ color space.  The White Point is then obtained by dividing these coordinates by the Y value to normalize it to 1.

The White Point is then seen to be independent of the intensity of the arriving light, as Y represents Luminance from the scene.   For instance a Standard Daylight Illuminant with a Correlated Color Temperature of 5300k has a White Point of[1]

XYZn = [0.9593 1.0000 0.8833] Continue reading White Point, CCT and Tint

Linear Color Transforms

Building on a preceeding article of this series, once demosaiced raw data from a Bayer Color Filter Array sensor represents the captured image as a set of triplets, corresponding to the estimated light intensity at a given pixel under each of the three spectral filters part of the CFA.   The filters are band-pass and named for the representative peak wavelength that they let through, typically red, green, blue or r, g, b for short.

Since the resulting intensities are linearly independent they can form the basis of a 3D coordinate system, with each rgb triplet representing a point within it.  The system is bounded in the raw data by the extent of the Analog to Digital Converter, with all three channels spanning the same range, from Black Level with no light to clipping with maximum recordable light.  Therefore it can be thought to represent a space in the form of a cube – or better, a parallelepiped – with the origin at [0,0,0] and the opposite vertex at the clipping value in Data Numbers, expressed as [1,1,1] if we normalize all data by it.

Figure 1. The linear sRGB Cube, courtesy of Matlab toolbox Optprop.

The job of the color transform is to project demosaiced raw data rgb to a standard output RGB color space designed for viewing.   Such spaces have names like sRGB, Adobe RGB or Rec. 2020 .  The output space can also be shown in 3D as a parallelepiped with the origin at [0,0,0] with no light and the opposite vertex at [1,1,1] with maximum displayable light. Continue reading Linear Color Transforms

Connecting Photographic Raw Data to Tristimulus Color Science

Absolute Raw Data

In the previous article we determined that the three r_{_L}g_{_L}b_{_L} values recorded in the raw data in the center of the image plane in units of Data Numbers per pixel – by a digital camera and lens as a function of absolute spectral radiance L(\lambda) at the lens – can be estimated as follows:

(1)   \begin{equation*} r_{_L}g_{_L}b_{_L} =\frac{\pi p^2 t}{4N^2} \int\limits_{380}^{780}L(\lambda) \odot SSF_{rgb}(\lambda)  d\lambda \end{equation*}

with subscript _L indicating absolute-referred units and SSF_{rgb} the three system Spectral Sensitivity Functions.   In this series of articles \odot is wavelength by wavelength multiplication (what happens to the spectrum of light as it progresses through the imaging system) and the integral just means the area under each of the three resulting curves (integration is what the pixels do during exposure).  Together they represent an inner or dot product.  All variables in front of the integral were previously described and can be considered constant for a given photographic setup. Continue reading Connecting Photographic Raw Data to Tristimulus Color Science

The Physical Units of Raw Data

In the previous article we (I) learned that the Spectral Sensitivity Functions of a given digital camera and lens are the result of the interaction of light from the scene with all of the spectrally varied components that make up the imaging system: mainly the lens, ultraviolet/infrared hot mirror, Color Filter Array and other filters, finally the photoelectric layer of the sensor, which is normally silicon in consumer kit.

Figure 1. The journey of light from source to sensor.  Cone Ω will play a starring role in the narrative that follows.

In this one we will put the process on a more formal theoretical footing, setting the stage for the next few on the role of white balance.

Continue reading The Physical Units of Raw Data

The Spectral Response of Digital Cameras

Photography works because visible light from one or more sources reaches the scene and is reflected in the direction of the camera, which then captures a signal proportional to it.  The journey of light can be described in integrated units of power all the way to the sensor, for instance so many watts per square meter. However ever since Newton we have known that such total power is in fact the result of the weighted sum of contributions by every frequency  that makes up the light, what he called its spectrum.

Our ability to see and record color depends on knowing the distribution of the power contained within a subset of these frequencies and how it interacts with the various objects in its path.  This article is about how a typical digital camera for photographers interacts with the spectrum arriving from the scene: we will dissect what is sometimes referred to as the system’s Spectral Response or Sensitivity.

Figure 1. Spectral Sensitivity Functions of an arbitrary imaging system, resulting from combining the responses of the various components described in the article.

Continue reading The Spectral Response of Digital Cameras

Wavefront to PSF to MTF: Physical Units

In the last article we saw that the intensity Point Spread Function and the Modulation Transfer Function of a lens could be easily approximated numerically by applying Discrete Fourier Transforms to its generalized exit pupil function \mathcal{P} twice in sequence.[1]

Numerical Fourier Optics: amplitude Point Spread Function, intensity PSF and MTF

Obtaining the 2D DFTs is easy: simply feed MxN numbers representing the two dimensional complex image of the Exit Pupil function in its uv space to a Fast Fourier Transform routine and, presto, it produces MxN numbers representing the amplitude of the PSF on the xy sensing plane.  Figure 1a shows a simple case where pupil function \mathcal{P} is a uniform disk representing the circular aperture of a perfect lens with MxN = 1024×1024.  Figure 1b is the resulting intensity PSF.

Figure 1a, left: A circular array of ones appearing as a white disk on a black background, representing a circular aperture. Figure 1b, right: Array of numbers representing the PSF of image 1a in the classic shape of an Airy Pattern.
Figure 1. 1a Left: Array of numbers representing a circular aperture (zeros for black and ones for white).  1b Right: Array of numbers representing the PSF of image 1a (contrast slightly boosted).

Simple and fast.  Wonderful.  Below is a slice through the center, the 513th row, zoomed in.  Hmm….  What are the physical units on the axes of displayed data produced by the DFT? Continue reading Wavefront to PSF to MTF: Physical Units

Aberrated Wave to Image Intensity to MTF

Goodman, in his excellent Introduction to Fourier Optics[1], describes how an image is formed on a camera sensing plane starting from first principles, that is electromagnetic propagation according to Maxwell’s wave equation.  If you want the play by play account I highly recommend his math intensive book.  But for the budding photographer it is sufficient to know what happens at the Exit Pupil of the lens because after that the transformations to Point Spread and Modulation Transfer Functions are straightforward, as we will show in this article.

The following diagram exemplifies the last few millimeters of the journey that light from the scene has to travel in order to be absorbed by a camera’s sensing medium.  Light from the scene in the form of  field  U arrives at the front of the lens.  It goes through the lens being partly blocked and distorted by it as it arrives at its virtual back end, the Exit Pupil, we’ll call this blocking/distorting function P.   Other than in very simple cases, the Exit Pupil does not necessarily coincide with a specific physical element or Principal surface.[iv]  It is a convenient mathematical construct which condenses all of the light transforming properties of a lens into a single plane.

The complex light field at the Exit Pupil’s two dimensional uv plane is then  U\cdot P as shown below (not to scale, the product of the two arrays is element-by-element):

Figure 1. Simplified schematic diagram of the space between the exit pupil of a camera lens and its sensing plane. The space is assumed to be filled with air.

Continue reading Aberrated Wave to Image Intensity to MTF

Linear Color: Applying the Forward Matrix

Now that we know how to create a 3×3 linear matrix to convert white balanced and demosaiced raw data into XYZ_{D50}  connection space – and where to obtain the 3×3 linear matrix to then convert it to a standard output color space like sRGB – we can take a closer look at the matrices and apply them to a real world capture chosen for its wide range of chromaticities.

Figure 1. Image with color converted using the forward linear matrix discussed in the article.

Continue reading Linear Color: Applying the Forward Matrix

Color: Determining a Forward Matrix for Your Camera

We understand from the previous article that rendering color with Adobe DNG raw conversion essentially means mapping raw data in the form of rgb triplets into a standard color space via a Profile Connection Space in a two step process

    \[ Raw Data \rightarrow  XYZ_{D50} \rightarrow RGB_{standard} \]

The first step white balances and demosaics the raw data, which at that stage we will refer to as rgb, followed by converting it to XYZ_{D50} Profile Connection Space through linear projection by an unknown ‘Forward Matrix’ (as DNG calls it) of the form

(1)   \begin{equation*} \left[ \begin{array}{c} X_{D50} \\ Y_{D50} \\ Z_{D50} \end{array} \right] = \begin{bmatrix} a_{11} & a_{12} & a_{13} \\ a_{21} & a_{22} & a_{23} \\ a_{31} & a_{32} & a_{33} \end{bmatrix} \left[ \begin{array}{c} r \\ g \\ b \end{array} \right] \end{equation*}

with data as column-vectors in a 3xN array.  Determining the nine a coefficients of this matrix M is the main subject of this article[1]. Continue reading Color: Determining a Forward Matrix for Your Camera

Color: From Object to Eye

How do we translate captured image information into a stimulus that will produce the appropriate perception of color?  It’s actually not that complicated[1].

Recall from the introductory article that a photon absorbed by a cone type (\rho, \gamma or \beta) in the fovea produces the same stimulus to the brain regardless of its wavelength[2].  Take the example of the eye of an observer which focuses  on the retina the image of a uniform object with a spectral photon distribution of 1000 photons/nm in the 400 to 720nm wavelength range and no photons outside of it.

Because the system is linear, cones in the foveola will weigh the incoming photons by their relative sensitivity (probability) functions and add the result up to produce a stimulus proportional to the area under the curves.  For instance a \gamma cone may see about 321,000 photons arrive and produce a relative stimulus of about 94,700, the weighted area under the curve:

equal-photons-per-wl
Figure 1. Light made up of 321k photons of broad spectrum and constant Spectral Photon Distribution between 400 and 720nm  is weighted by cone sensitivity to produce a relative stimulus equivalent to 94,700 photons, proportional to the area under the curve

Continue reading Color: From Object to Eye

An Introduction to Color in Digital Cameras

This article will set the stage for a discussion on how pleasing color is produced during raw conversion.  The easiest way to understand how a camera captures and processes ‘color’ is to start with an example of how the human visual system does it.

An Example: Green

Light from the sun strikes leaves on a tree.   The foliage of the tree absorbs some of the light and reflects the rest diffusely  towards the eye of a human observer.  The eye focuses the image of the foliage onto the retina at its back.  Near the center of the retina there is a small circular area called fovea centralis which is dense with light receptors of well defined spectral sensitivities called cones. Information from the cones is pre-processed by neurons and carried by nerve fibers via the optic nerve to the brain where, after some additional psychovisual processing, we recognize the color of the foliage as green[1].

spd-to-cone-quanta3
Figure 1. The human eye absorbs light from an illuminant reflected diffusely by the object it is looking at.

Continue reading An Introduction to Color in Digital Cameras

Taking the Sharpness Model for a Spin

The series of articles starting here outlines a model of how the various physical components of a digital camera and lens can affect the ‘sharpness’ – that is the spatial resolution – of the  images captured in the raw data.  In this one we will pit the model against MTF curves obtained through the slanted edge method[1] from real world raw captures both with and without an anti-aliasing filter.

With a few simplifying assumptions, which include ignoring aliasing and phase, the spatial frequency response (SFR or MTF) of a photographic digital imaging system near the center can be expressed as the product of the Modulation Transfer Function of each component in it.  For a current digital camera these would typically be the main ones:

(1)   \begin{equation*} MTF_{sys} = MTF_{lens} (\cdot MTF_{AA}) \cdot MTF_{pixel} \end{equation*}

all in two dimensions Continue reading Taking the Sharpness Model for a Spin