Tag Archives: sensor

Photons, Shot Noise and Poisson Processes

Every digital photographer soon discovers that there are three main sources of visible random noise that affect pictures taken in normal conditions: Shot, pixel response non-uniformities (PRNU) and Read noise.[1]

Shot noise (sometimes referred to as Photon Shot Noise or Photon Noise) we learn is ‘inherent in light’; PRNU is per pixel gain variation proportional to light, mainly affecting the brighter portions of our pictures; Read Noise is instead independent of light, introduced by the electronics and visible in the darker shadows.  You can read in this earlier post a little more detail on how they interact.

Read Noise Shot Photon PRNU Photo Resonse Non Uniformity

However, shot noise is omnipresent and arguably the dominant source of visible noise in typical captures.  This article’s objective is to  dig deeper into the sources of Shot Noise that we see in our photographs: is it really ‘inherent in the incoming light’?  What about if the incoming light went through clouds or was reflected by some object at the scene?  And what happens to the character of the noise as light goes through the lens and is turned into photoelectrons by a pixel’s photodiode?

Fish, dear reader, fish and more fish.

Continue reading Photons, Shot Noise and Poisson Processes

Pi HQ Cam Sensor Performance

Now that we know how to open 12-bit raw files captured with the new Raspberry Pi High Quality Camera, we can learn a bit more about the capabilities of its 1/2.3″ Sony IMX477 sensor from a keen photographer’s perspective.  The subject is a bit dry, so I will give you the summary upfront.  These figures were obtained with my HQ module at room temperature and the raspistill – -raw (-r) command:

Raspberry Pi
HQ Camera
raspistill
--raw -ag 1
Comments
Black Level256.3 DN256.0 - 257.3 based on gain
White Level4095Constant throughout
Analog Gain1Gain Range 1 - 16
Read Noise3 e-, gain 1
1.5 e-, gain 16
1.53 DN from black frame
11.50 DN
Clipping (FWC)8180 e-at base gain, 3400e-/um^2
Dynamic Range11.15 stops
11.3 stops
SNR = 1 to Clipping
Read Noise to Clipping
System Gain0.47 DN/e-at base analog gain
Star Eater AlgorithmPartly DefeatableAll channels - from base gain and from min shutter speed
Low Pass FilterYesAll channels - from base gain and from min shutter speed

Continue reading Pi HQ Cam Sensor Performance

The HV Spectrogram

A spectrogram, also sometimes referred to as a periodogram, is  a visual representation of the Power Spectrum of a signal.  Power Spectrum answers the question “How much power is contained in the frequency components of the signal”. In digital photography a Power Spectrum can show the relative strength of repeating patterns in captures and whether processing has been applied.

In this article I will describe how you can construct a spectrogram and how to interpret it, using dark field raw images taken with the lens cap on as an example.  This can tell us much about the performance of our imaging devices in the darkest shadows and how well tuned their sensors are there.

Pixel level noise spectrum
Figure 1. Horizontal and Vertical Spectrogram of noise captured in the raw data by a Nikon Z7 at base ISO with  the lens cap on.  The plot shows clear evidence of low-pass filtering in the blue CFA color plane and pattern noise repeating every 6 rows there and in one of the green ones.

Continue reading The HV Spectrogram

The Perfect Color Filter Array

We’ve seen how humans perceive color in daylight as a result of three types of photoreceptors in the retina called cones that absorb wavelengths of light from the scene with different sensitivities to the arriving spectrum.

Figure 1.  Quantitative Color Science.

A photographic digital imager attempts to mimic the workings of cones in the retina by usually having different color filters arranged in an array (CFA) on top of its photoreceptors, which we normally call pixels.  In a Bayer CFA configuration there are three filters named for the predominant wavelengths that each lets through (red, green and blue) arranged in quartets such as shown below:

Figure 2.  Bayer Color Filter Array: RGGB  layout.  Image under license from Cburnett, pixels shifted and text added.

A CFA is just one way to copy the action of cones:  Foveon for instance lets the sensing material itself perform the spectral separation.  It is the quality of the combined spectral filtering part of the imaging system (lenses, UV/IR, CFA, sensing material etc.) that determines how accurately a digital camera is able to capture color information from the scene.  So what are the characteristics of better systems and can perfection be achieved?  In this article I will pick up the discussion where it was last left off and, ignoring noise for now, attempt to answer this  question using CIE conventions, in the process gaining insight in the role of the compromise color matrix and developing a method to visualize its effects.[1]  Continue reading The Perfect Color Filter Array

Wavefront to PSF to MTF: Physical Units

In the last article we saw that the intensity Point Spread Function and the Modulation Transfer Function of a lens could be easily approximated numerically by applying Discrete Fourier Transforms to its generalized exit pupil function \mathcal{P} twice in sequence.[1]

Numerical Fourier Optics: amplitude Point Spread Function, intensity PSF and MTF

Obtaining the 2D DFTs is easy: simply feed MxN numbers representing the two dimensional complex image of the Exit Pupil function in its uv space to a Fast Fourier Transform routine and, presto, it produces MxN numbers representing the amplitude of the PSF on the xy sensing plane.  Figure 1a shows a simple case where pupil function \mathcal{P} is a uniform disk representing the circular aperture of a perfect lens with MxN = 1024×1024.  Figure 1b is the resulting intensity PSF.

Figure 1a, left: A circular array of ones appearing as a white disk on a black background, representing a circular aperture. Figure 1b, right: Array of numbers representing the PSF of image 1a in the classic shape of an Airy Pattern.
Figure 1. 1a Left: Array of numbers representing a circular aperture (zeros for black and ones for white).  1b Right: Array of numbers representing the PSF of image 1a (contrast slightly boosted).

Simple and fast.  Wonderful.  Below is a slice through the center, the 513th row, zoomed in.  Hmm….  What are the physical units on the axes of displayed data produced by the DFT? Continue reading Wavefront to PSF to MTF: Physical Units

Aberrated Wave to Image Intensity to MTF

Goodman, in his excellent Introduction to Fourier Optics[1], describes how an image is formed on a camera sensing plane starting from first principles, that is electromagnetic propagation according to Maxwell’s wave equation.  If you want the play by play account I highly recommend his math intensive book.  But for the budding photographer it is sufficient to know what happens at the Exit Pupil of the lens because after that the transformations to Point Spread and Modulation Transfer Functions are straightforward, as we will show in this article.

The following diagram exemplifies the last few millimeters of the journey that light from the scene has to travel in order to be absorbed by a camera’s sensing medium.  Light from the scene in the form of  field  U arrives at the front of the lens.  It goes through the lens being partly blocked and distorted by it as it arrives at its virtual back end, the Exit Pupil, we’ll call this blocking/distorting function P.   Other than in very simple cases, the Exit Pupil does not necessarily coincide with a specific physical element or Principal surface.[iv]  It is a convenient mathematical construct which condenses all of the light transforming properties of a lens into a single plane.

The complex light field at the Exit Pupil’s two dimensional uv plane is then  U\cdot P as shown below (not to scale, the product of the two arrays is element-by-element):

Figure 1. Simplified schematic diagram of the space between the exit pupil of a camera lens and its sensing plane. The space is assumed to be filled with air.

Continue reading Aberrated Wave to Image Intensity to MTF

Linear Color: Applying the Forward Matrix

Now that we know how to create a 3×3 linear matrix to convert white balanced and demosaiced raw data into XYZ_{D50}  connection space – and where to obtain the 3×3 linear matrix to then convert it to a standard output color space like sRGB – we can take a closer look at the matrices and apply them to a real world capture chosen for its wide range of chromaticities.

Figure 1. Image with color converted using the forward linear matrix discussed in the article.

Continue reading Linear Color: Applying the Forward Matrix

Color: Determining a Forward Matrix for Your Camera

We understand from the previous article that rendering color with Adobe DNG raw conversion essentially means mapping raw data in the form of rgb triplets into a standard color space via a Profile Connection Space in a two step process

    \[ Raw Data \rightarrow  XYZ_{D50} \rightarrow RGB_{standard} \]

The first step white balances and demosaics the raw data, which at that stage we will refer to as rgb, followed by converting it to XYZ_{D50} Profile Connection Space through linear projection by an unknown ‘Forward Matrix’ (as DNG calls it) of the form

(1)   \begin{equation*} \left[ \begin{array}{c} X_{D50} \\ Y_{D50} \\ Z_{D50} \end{array} \right] = \begin{bmatrix} a_{11} & a_{12} & a_{13} \\ a_{21} & a_{22} & a_{23} \\ a_{31} & a_{32} & a_{33} \end{bmatrix} \left[ \begin{array}{c} r \\ g \\ b \end{array} \right] \end{equation*}

with data as column-vectors in a 3xN array.  Determining the nine a coefficients of this matrix M is the main subject of this article[1]. Continue reading Color: Determining a Forward Matrix for Your Camera

Color: From Object to Eye

How do we translate captured image information into a stimulus that will produce the appropriate perception of color?  It’s actually not that complicated[1].

Recall from the introductory article that a photon absorbed by a cone type (\rho, \gamma or \beta) in the fovea produces the same stimulus to the brain regardless of its wavelength[2].  Take the example of the eye of an observer which focuses  on the retina the image of a uniform object with a spectral photon distribution of 1000 photons/nm in the 400 to 720nm wavelength range and no photons outside of it.

Because the system is linear, cones in the foveola will weigh the incoming photons by their relative sensitivity (probability) functions and add the result up to produce a stimulus proportional to the area under the curves.  For instance a \gamma cone may see about 321,000 photons arrive and produce a relative stimulus of about 94,700, the weighted area under the curve:

equal-photons-per-wl
Figure 1. Light made up of 321k photons of broad spectrum and constant Spectral Photon Distribution between 400 and 720nm  is weighted by cone sensitivity to produce a relative stimulus equivalent to 94,700 photons, proportional to the area under the curve

Continue reading Color: From Object to Eye

An Introduction to Color in Digital Cameras

This article will set the stage for a discussion on how pleasing color is produced during raw conversion.  The easiest way to understand how a camera captures and processes ‘color’ is to start with an example of how the human visual system does it.

An Example: Green

Light from the sun strikes leaves on a tree.   The foliage of the tree absorbs some of the light and reflects the rest diffusely  towards the eye of a human observer.  The eye focuses the image of the foliage onto the retina at its back.  Near the center of the retina there is a small circular area called fovea centralis which is dense with light receptors of well defined spectral sensitivities called cones. Information from the cones is pre-processed by neurons and carried by nerve fibers via the optic nerve to the brain where, after some additional psychovisual processing, we recognize the color of the foliage as green[1].

spd-to-cone-quanta3
Figure 1. The human eye absorbs light from an illuminant reflected diffusely by the object it is looking at.

Continue reading An Introduction to Color in Digital Cameras

A Simple Model for Sharpness in Digital Cameras – Polychromatic Light

We now know how to calculate the two dimensional Modulation Transfer Function of a perfect lens affected by diffraction, defocus and third order Spherical Aberration  – under monochromatic light at the given wavelength and f-number.  In digital photography however we almost never deal with light of a single wavelength.  So what effect does an illuminant with a wide spectral power distribution, going through the color filter of a typical digital camera CFA  before the sensor have on the spatial frequency responses discussed thus far?

Monochrome vs Polychromatic Light

Not much, it turns out. Continue reading A Simple Model for Sharpness in Digital Cameras – Polychromatic Light

A Simple Model for Sharpness in Digital Cameras – Diffraction and Pixel Aperture

Now that we know from the introductory article that the spatial frequency response of a typical perfect digital camera and lens (its Modulation Transfer Function) can be modeled simply as the product of the Fourier Transform of the Point Spread Function of the lens and pixel aperture, convolved with a Dirac delta grid at cycles-per-pixel pitch spacing

(1)   \begin{equation*} MTF_{Sys2D} = \left|\widehat{ PSF_{lens} }\cdot \widehat{PIX_{ap} }\right|_{pu}\ast\ast\: \delta\widehat{\delta_{pitch}} \end{equation*}

we can take a closer look at each of those components (pu here indicating normalization to one at the origin).   I used Matlab to generate the examples below but you can easily do the same with a spreadsheet.   Continue reading A Simple Model for Sharpness in Digital Cameras – Diffraction and Pixel Aperture

A Simple Model for Sharpness in Digital Cameras – I

The next few posts will describe a linear spatial resolution model that can help a photographer better understand the main variables involved in evaluating the ‘sharpness’ of photographic equipment and related captures.   I will show numerically that the combined spectral frequency response (MTF) of a perfect AAless monochrome digital camera and lens in two dimensions can be described as the magnitude of the normalized product of the Fourier Transform (FT) of the lens Point Spread Function by the FT of the pixel footprint (aperture), convolved with the FT of a rectangular grid of Dirac delta functions centered at each  pixel:

    \[ MTF_{2D} = \left|\widehat{ PSF_{lens} }\cdot \widehat{PIX_{ap} }\right|_{pu}\ast\ast\: \delta\widehat{\delta_{pitch}} \]

With a few simplifying assumptions we will see that the effect of the lens and sensor on the spatial resolution of the continuous image on the sensing plane can be broken down into these simple components.  The overall ‘sharpness’ of the captured digital image can then be estimated by combining the ‘sharpness’ of each of them.

The stage will be set in this first installment with a little background and perfect components.  Later additional detail will be provided to take into account pixel aperture and Anti-Aliasing filters.  Then we will look at simple aberrations.  Next we will learn how to measure MTF curves for our equipment, and look at numerical methods to model PSFs and MTFs from the wavefront at the aperture. Continue reading A Simple Model for Sharpness in Digital Cameras – I

Photographic Sensor Simulation

Physicists and mathematicians over the last few centuries have spent a lot of their time studying light and electrons, the key ingredients of digital photography.  In so doing they have left us with a wealth of theories to explain their behavior in nature and in our equipment.  In this article I will describe how to simulate the information generated by a uniformly illuminated imaging system using open source Octave (or equivalently Matlab) utilizing some of these theories.

Since as you will see the simulations are incredibly (to me) accurate, understanding how the simulator works goes a long way in explaining the inner workings of a digital sensor at its lowest levels; and simulated data can be used to further our understanding of photographic science without having to run down the shutter count of our favorite SLRs.  This approach is usually referred to as Monte Carlo simulation.

Continue reading Photographic Sensor Simulation

Dynamic Range and Bit Depth

My camera has an engineering Dynamic Range of 14 stops, how many bits do I need to encode that DR?  Well, to encode the whole Dynamic Range 1 bit could suffice, depending on the content and the application.  The reason is simple, dynamic range is only concerned with the extremes, not with tones in between:

    \[ DR = \frac{Maximum Signal}{Minimum Signal} \]

So in theory we only need 1 bit to encode it: zero for minimum signal and one for maximum signal, like so

Continue reading Dynamic Range and Bit Depth

Determining Sensor IQ Metrics: RN, FWC, PRNU, DR, gain – 2

There are several ways to extract Sensor IQ metrics like read noise, Full Well Count, PRNU, Dynamic Range and others from mean and standard deviation statistics obtained from a uniform patch in a camera’s raw file.  In the last post we saw how to do it by using such parameters to make observed data match the measured SNR curve.  In this one we will achieve the same objective by fitting mean and  standard deviation data.  Since the measured data is identical, if the fit is good so should be the results.

Sensor Metrics from Measured Mean and Standard Deviation in DN

Continue reading Determining Sensor IQ Metrics: RN, FWC, PRNU, DR, gain – 2

Sensor IQ’s Simple Model

Imperfections in an imaging system’s capture process manifest themselves in the form of deviations from the expected signal.  We call these imperfections ‘noise’ because they introduce grain and artifacts in our images.   The fewer the imperfections, the lower the noise, the higher the image quality.

However, because the Human Visual System is adaptive within its working range, it’s not the absolute amount of noise that matters to perceived Image Quality (IQ) as much as the amount of noise relative to the signal – represented for instance by the Signal to Noise Ratio (SNR). That’s why to characterize the performance of a sensor in addition to signal and noise we also need to determine its sensitivity and the maximum signal it can detect.

In this series of articles I will describe how to use the Photon Transfer method and a spreadsheet to determine basic IQ performance metrics of a digital camera sensor.  It is pretty easy if we keep in mind the simple model of how light information is converted into raw data by digital cameras:

Sensor photons to DN A
Figure 1.

Continue reading Sensor IQ’s Simple Model

Olympus E-M5 II High-Res 64MP Shot Mode

Olympus just announced the E-M5 Mark II, an updated version of its popular micro Four Thirds E-M5 model, with an interesting new feature: its 16MegaPixel sensor, presumably similar to the one in other E-Mx bodies, has a high resolution mode where it gets shifted around by the image stabilization servos during exposure to capture, as they say in their press release

‘resolution that goes beyond full-frame DSLR cameras.  8 images are captured with 16-megapixel image information while moving the sensor by 0.5 pixel steps between each shot. The data from the 8 shots are then combined to produce a single, super-high resolution image, equivalent to the one captured with a 40-megapixel image sensor.’

A great idea that could give a welcome boost to the ‘sharpness’ of this handy system.  Preliminary tests show that the E-M5 mk II 64MP High-Res mode gives some advantage in MTF50 linear spatial resolution compared to the Standard Shot 16MP mode with the captures in this post.  Plus it apparently virtually eliminates the possibility of  aliasing and moiré.  Great stuff, Olympus.

Continue reading Olympus E-M5 II High-Res 64MP Shot Mode

How to Measure the SNR Performance of Your Digital Camera

Determining the Signal to Noise Ratio (SNR) curves of your digital camera at various ISOs and extracting from them the underlying IQ metrics of its sensor can help answer a number of questions useful to photography.  For instance whether/when to raise ISO;  what its dynamic range is;  how noisy its output could be in various conditions; or how well it is likely to perform compared to other Digital Still Cameras.  As it turns out obtaining the relative data is a little  time consuming but not that hard.  All you need is your camera, a suitable target, a neutral density filter, dcraw or libraw or similar software to access the linear raw data – and a spreadsheet.

Continue reading How to Measure the SNR Performance of Your Digital Camera

What Is Exposure

When capturing a typical photograph, light from one or more sources is reflected from the scene, reaches the lens, goes through it and eventually hits the sensing plane.

In photography Exposure is the quantity of visible light per unit area incident on the image plane during the time that it is exposed to the scene.  Exposure is intuitively proportional to Luminance from the scene $L$ and exposure time $t$.  It is inversely proportional to lens f-number $N$ squared because it determines the relative size of the cone of light captured from the scene.  You can read more about the theory in the article on angles and the Camera Equation.

Continue reading What Is Exposure