We understand from the previous article that rendering color with Adobe DNG raw conversion essentially means mapping raw data in the form of triplets into a standard color space via a Profile Connection Space in a two step process
The first step white balances and demosaics the raw data, which at that stage we will refer to as , followed by converting it to Profile Connection Space through linear projection by an unknown ‘Forward Matrix’ (as DNG calls it) of the form
(1)
with data as column-vectors in a 3xN array. Determining the nine coefficients of this matrix is the main subject of this article[1]. Continue reading Color: Determining a Forward Matrix for Your Camera